Our students will shortly enter the fourth and final week of this project.
This past Monday, some of our students published blog posts on the topics following topics:
- Gender and gaming
- Game addiction
- The potential of games as a learning tool
I’m quite impressed with my students’ level of reflection. I encourage you to have a look at their latest texts on the student blogs.
For the final period of this project, our students are working on two tasks that will be subject to summative assessment.
Firstly, they are working on new blog posts. This time around, the tasks are more deeply founded in learning aims from the Social Science curricullum, and they require a deeper immersion into the Civilization IV computer game. Half our students will be writing their texts in Norwegian, and the other half will be writing in English. I expect students will be ready to publish on Monday November 12th.
The blog tasks they are working on now are:
In Civilization IV, the player can select between ceveral different civics. Each of these may benefit, and/or disadvantage your civilization. Consider the games you have been playing: Which civics did you choose for your civilization? Why? How did your choices benefit or disadvantage your civilization? Imagine you were running a real country, would you have made the same choices? Draw parallels between the game and concepts we are studying in Social Science.
Which kinds of international agreements can one enter into in Civilization IV? Which factors decide how succesfully you are able to conduct negotiations? Is the way diplomacy is represented in the game an accurate simulation of how diplomacy is conducted in the real world? Why, why not? Draw parallels between the game and concepts we are studying in Social Science.
Define the term power in international relations (In English this part is essential as ‘power’ in English is an even broader term than ‘makt’ is in Norwegian). How do states in Civilization IV exert power over each other? Relate this to the concepts of Charismatic/Ideological power, economic power and military power. Refer to real-world examples in your text.
In addition to this, the students will also be making digital presentations/screencasts where they will be using the game to illustrate real-world conflicts. I’ll present this task in my next post.